Evasion UniqueGrants a 20% chance to evade melee damage.
Acrobat III · Soul StormReduces rolling cooldown time by 25%.
Point Blank Built-inRanged attacks deal 100% more damage at close range.
Tumbleshot IIIRolling fires a barrage of 2 arrows, dealing 130% of ranged weapon damage.
Leggings
Soul Corruptor Sash
UniqueSoul Storm
Evasion UniqueGrants a 20% chance to evade melee damage.
Electromancer III · Soul StormLightning attacks deal 20% more damage.
Marksman Built-inCritical hits with ranged weapons deal 45% more damage.
Tumbleshot IIIRolling fires a barrage of 2 arrows, dealing 130% of ranged weapon damage.
Boots
Monarch Talons
UniqueSoul Storm
Acrobat IIIReduces rolling cooldown time by 25%.
Electromancer III · Soul StormLightning attacks deal 20% more damage.
Bully Built-inDeal 50% more damage to enemies affected by a negative status.
Tumbleshot IIIRolling fires a barrage of 2 arrows, dealing 130% of ranged weapon damage.
Artifact I
Conductive Quiver
RareSoul Storm
Electromancer IIILightning attacks deal 20% more damage.
Cooldown III · Soul StormReduces artifact cooldown time by 20%.
Artifact II
Fighter's Flute
SpecialSoul Storm
Ally IIIPositive statuses you apply to yourself and allies last 50% longer.
Electromancer IIILightning attacks deal 20% more damage.
Healer III · Soul StormIncreases healing given to yourself and allies by 50%.
Artifact III
Warrior Drums
RareSoul Storm
Electromancer IIILightning attacks deal 20% more damage.
Cooldown II · Soul StormReduces artifact cooldown time by 15%.
Talisman I
Twisted Tooth
Level 3
Soul Gather Level 3Increases souls gained by 140%.
Talisman II
Armadillo Amulet
Level 3
Acrobat Level 3Reduces rolling cooldown time by 45%.
Talisman III
Thrifty Pendant
Level 3
Slinger of Bling Level 3Up to 50% more damage with 9,000 emeralds held
How it rates
Each meter is out of 100, where 100 is the best any build in the game reaches on it. The priorities are what the optimizer was asked to favour for this playstyle.
Damagepriority 10087
Damage reductionpriority 1012
Healingpriority 1028
Mob clearingpriority 8080
Boss damagepriority 8087
Speedpriority 2033
Best build for each fight style
The best build that swings its melee weapon most of the fight (melee), or shoots its bow most of the fight (ranged), or deals most of its damage with Tumbleshot arrows as it rolls (rolling), or deals most of its damage as Soul damage (soul). Score is its score for this playstyle as a share of the best build above. In the optimizer, the Fight style filter on the Priorities tab finds these for any mix of priorities.
Bosses take more damage from some damage types and less from others, so the best weapons and artifacts change from boss to boss. Damage taken is how hard the build's damage mix hits that boss: above ×1.00 it plays to the boss's weaknesses. Under each build, the best melee, ranged and rolling build against that boss, scored against it.
These builds assume you own every item. Add your own items in the optimizer and it finds the best build from what you actually have, for whatever mix of priorities you like.